Triggers tell people to “do it now!”
The third element of the Fogg Behavior Model is Triggers. Without a Trigger, the target behavior will not happen. Sometimes a Trigger can be external, like an alarm sounding. Other times, the Trigger can come from our daily routine: Walking through the kitchen may trigger us to open the fridge.
The concept of Trigger has different names: cue, prompt, call to action, request, and so on.
Sunday, April 17, 2011
Thursday, February 10, 2011
Capotology
Captology:
The Study of Computers
As Persuasive Technology
By John W. Shaffer
Captology is a made-up word meaning: the study of Computers As Persuasive Technology (CAPT-ology). B.J. Fogg is a professor at Stanford University and runs the Persuasive Technology Lab there. He was instrumental in developing the field of Captology. He said, "Simply put, a persuasive computer is an interactive technology that changes a person's attitudes or behaviors." (Fogg, no date, 1) A critical aspect of Captology is persuasion. He defines persuasion as, "an attempt to shape, reinforce, or change behaviors, feelings, or thoughts about an issue, object, or action." (Fogg, no date, 1) Captology includes two varieties of persuasion: "macrosuasion" and "microsuasion". Macrosuasion refers to products that are used exclusively for persuasion. Microsuasion refers to products that include components meant to persuade. (Cheng, 2003)
According to Dr. Fogg, "One key point implicit in my definition is that true persuasion must be the result of an attempt to change attitudes or behaviors; in other words, persuasion requires intentionality." (Fogg, no date) From this we can deduce that all use of computers is not Captology. There are a number of methods to use a computer to instruct or inform that do not also include an attempt to persuade the intended audience. There are also times when persuasion occurs but without any intent on the part of the developer. "A computer qualifies as a persuasive technology only when those who create, distribute, or adopt the technology do so with an intent to affect human attitudes or behaviors." (Fogg, no date) In other words computers require human interaction with the intent to persuade to be considered persuasive technology. "Most software development is about functionality and usability, and only incidentally about modifying the user." (Grosso, 2003) Since the intent to persuade is a key component of captology, software programs, web sites, or other computer technology developed without such intent do not qualify as captology.
The ability to use computers as persuasive technology has increased sequentially with the huge surge in internet usage over the last decade. However, the internet is not the only way to use computers as persuasive technology. Computer technology can be used in many other ways to persuade people.
Dr. Fogg developed what he calls a functional triad for captology. It describes three different ways people use or respond to computer technology. "First, the computer as tool makes some behavior easier to do; an example is a pocket calculator. Second, the computer as medium provides an experience to the user; an example is a virtual environment. Third, the computer as social actor creates a relationships between the user and the computer; a digital pet is an example of this." (Cheng, 2003) We will look more closely at the three parts of this functional triad in several examples below.
One example of captology as a tool is companies using automated instant messaging to send users alerts. This is also referred to as nagware. Another example of captology as a tool is using computer technology inside products intended to persuade people a certain way. Baby Think It Over®, discussed more fully in the next paragraph, is an example of this. An example of captology as medium is a simulation program designed to encourage individuals to take a particular action. Examples of captology as a social actor are the various wizards embedded into programs that attempt to encourage users to perform tasks a certain way.
Computer as tool: Realityworks, Inc. has many programs designed to influence behavior. One is the Baby Think It Over® Program (BTIO) designed to educate young people about parenting responsibilities. A main feature of this program is a life-like doll that simulates many infant needs. Participants are required to care for the dolls just as they would an actual baby. According to the mother of a 13 year old BTIO participant, "Before she had BTIO, she wanted a baby and couldn't wait to get old enough to have her own….Well, she had BTIO for 5 days and by the 4th day she was writing in her diary how much she did not like the baby and that she was not going to have a baby until she was in her 30's if ever." That quote speaks strongly to the persuasive power of BTIO (Realityworks, 2004).
Monday, September 13, 2010
Internet Dalam Pendidikan
Konsep Internet
Internet adalah gabungan perkataan inter dan networking, iaitu bermaksud antara rangkaian. Internet juga dikenali sebagai Net, merupakan satu rangkaian komputer yang menghubungkan berjuta-juta komputer di merata dunia. Dalam hal ini komputer yang dahulunya digunakan sebagai stand alone dapat berhubung terus dengan host-host atau komputer-komputer yang lain. Komputer dirangkaikan menggunakan talian telefon atau satelit.
Internet adalah gabungan perkataan inter dan networking, iaitu bermaksud antara rangkaian. Internet juga dikenali sebagai Net, merupakan satu rangkaian komputer yang menghubungkan berjuta-juta komputer di merata dunia. Dalam hal ini komputer yang dahulunya digunakan sebagai stand alone dapat berhubung terus dengan host-host atau komputer-komputer yang lain. Komputer dirangkaikan menggunakan talian telefon atau satelit.
Friday, June 25, 2010
Asas Multimedia
Konsep dan Kepentingan
Dari perspektif bahasa, multimedia berasal daripada dua perkataan iaitu ”multi” dan ”media”.
• Multi merujuk kepada pelbagai atau lebih daripada satu.
• Media merujuk kepada medium atau alat-alat yang digunakan sebagai saluran komunikasi.
Oleh itu, dari perspektif bahasa multimedia merujuk kepada penggunaan lebih dari satu medium sebagai saluran komunikasi atau menyampaikan maklumat.
Dari perspektif bahasa, multimedia berasal daripada dua perkataan iaitu ”multi” dan ”media”.
• Multi merujuk kepada pelbagai atau lebih daripada satu.
• Media merujuk kepada medium atau alat-alat yang digunakan sebagai saluran komunikasi.
Oleh itu, dari perspektif bahasa multimedia merujuk kepada penggunaan lebih dari satu medium sebagai saluran komunikasi atau menyampaikan maklumat.
Thursday, April 15, 2010
Isu dan Trenda Terkini Teknologi Pengajaran
Hak Cipta (Copyright)
Hak cipta ialah satu set hak eksklusif yang mengawal penggunaan sesuatu pernyataan idea atau maklumat. Dalam kebanyakan kes, hak-hak ini adalah untuk tempoh yang terhad. Simbol untuk hak cipta ialah ©, dan di sesetengah bidang kuasa, simbol itu boleh digantikan dengan (c).
Hak cipta boleh wujud dalam berbagai-bagai karya kreatif, intelektual, atau berseni. Ini termasuk puisi, tesis, drama, buku, filem, karya koreografi (tarian, balet, dll.), gubahan muzik, rakaman audio, lukisan, arca, gambar foto, perisian, serta siaran radio dan televisyen, dan di sesetengah bidang kuasa, juga seni reka perindustrian. Hak cipta ialah sejenis harta intelektual; reka bentuk dan seni reka perindustrian boleh merupakan jenis-jenis harta intelektual yang berasingan atau bertindih dalam sesetengan bidang kuasa.
Hak cipta ialah satu set hak eksklusif yang mengawal penggunaan sesuatu pernyataan idea atau maklumat. Dalam kebanyakan kes, hak-hak ini adalah untuk tempoh yang terhad. Simbol untuk hak cipta ialah ©, dan di sesetengah bidang kuasa, simbol itu boleh digantikan dengan (c).
Hak cipta boleh wujud dalam berbagai-bagai karya kreatif, intelektual, atau berseni. Ini termasuk puisi, tesis, drama, buku, filem, karya koreografi (tarian, balet, dll.), gubahan muzik, rakaman audio, lukisan, arca, gambar foto, perisian, serta siaran radio dan televisyen, dan di sesetengah bidang kuasa, juga seni reka perindustrian. Hak cipta ialah sejenis harta intelektual; reka bentuk dan seni reka perindustrian boleh merupakan jenis-jenis harta intelektual yang berasingan atau bertindih dalam sesetengan bidang kuasa.
Tuesday, January 05, 2010
2010 Mercedes-Benz CL-Class

luxury sports car, available in 3 trims, ranging... read more from the CL550 4MATIC Coupe to the CL600 Coupe. Upon introduction, the CL550 4MATIC Coupe is equipped with a standard 5.5-liter, V8, 382-horsepower engine that achieves 14-mpg in the city and 21-mpg on the highway. A 7-speed automatic transmission with overdrive is standard. The CL600 Coupe is equipped with a standard 5.5-liter, V12, 510-horsepower, turbo engine that achieves 11-mpg in the city and 17-mpg on the highway. A 5-speed automatic transmission with overdrive is standard.
Borang Keahlian Merclub IPG-Kampus Ipoh
Subscribe to:
Posts (Atom)